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Commit | Line | Data |
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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using Microsoft.Xna.Framework; | |
6 | using Microsoft.Xna.Framework.Graphics; | |
7 | ||
8 | namespace SuperPolarity | |
9 | { | |
10 | static class ActorManager | |
11 | { | |
12 | static List<Actor> Actors; | |
13 | ||
14 | static ActorManager() | |
15 | { | |
16 | Actors = new List<Actor>(); | |
17 | } | |
18 | ||
19 | static public void CheckIn(Actor actor) | |
20 | { | |
21 | Actors.Add(actor); | |
22 | } | |
23 | ||
24 | static public void CheckOut(Actor actor) | |
25 | { | |
26 | Actors.Remove(actor); | |
27 | } | |
28 | ||
29 | static public void Update(GameTime gameTime) | |
30 | { | |
31 | foreach (Actor actor in Actors) | |
32 | { | |
33 | actor.Update(gameTime); | |
34 | } | |
35 | } | |
36 | ||
37 | static public void Draw(SpriteBatch spriteBatch) | |
38 | { | |
39 | foreach (Actor actor in Actors) | |
40 | { | |
41 | actor.Draw(spriteBatch); | |
42 | } | |
43 | } | |
44 | } | |
45 | } |